Currencies and the economy
Gold Coins (GC)
The entertainment currency. Players buy Gold Coins in packages and play with them. Gold Coins have no redemption value. On iPlaySkillz they are stored as integers on the brand's ledger.
Sweeps Coins (SC)
The promotional currency. Players receive Sweeps Coins as a bonus with purchases, through promotions and through no-purchase entry routes; eligible balances can be redeemed for prizes under the brand's redemption policy. Stored to two decimals on iPlaySkillz.
Bonus SC
A promotional Sweeps Coin balance that is spent before the paid balance. Keeping it separate lets finance and risk teams see which part of a balance came from promotions.
Package
A priced bundle of Gold Coins, often with bonus Sweeps Coins attached. Packages are configured per brand in the back office.
Ledger
The record of every balance change: purchases, game results, promotions, redemptions and reversals. An append-only ledger never edits a row; corrections are new rows. iPlaySkillz stores a balance snapshot on every row.
Wallet
A player's balances across currencies. On a multi-brand platform every wallet is scoped to one brand so balances never cross between brands.
Entry and promotion
AMOE (alternative method of entry)
The no-purchase route into a sweepstakes: mail-in requests, daily claims, sign-up credits or similar. No purchase being necessary to enter is the defining feature of the model. The routes and their limits are defined in the official rules written with counsel; on iPlaySkillz they are configured per brand and every credit is a ledger row with its source.
Official rules
The legal document that defines the sweepstakes: eligibility, entry routes, prize structure, redemption terms and dates. Written by the operator with counsel; hosted per brand by the platform.
Entry route
Any configured way Sweeps Coins reach a player: package bonus, promotion, daily reward, mission or AMOE.
Mission
A task-based promotion driven by conditions such as play a number of games, reach a score or total a wager amount. On iPlaySkillz missions run on a condition engine in the back office.
Journey
A multi-day sequence of messages and rewards triggered by player behaviour, for example a seven-day onboarding. Configured, not coded, on iPlaySkillz.
VIP tier
A loyalty level with its own rewards, assigned by rules the operator sets.
Redemption and identity
Redemption
A player's request to convert eligible Sweeps Coins into a prize under the brand's policy. On iPlaySkillz a request shows KYC status, document review and a timeline; staff approve and dispatch, or reject with an atomic refund.
KYC (know your customer)
Identity verification before a prize is paid: document upload and review against the operator's thresholds. iPlaySkillz provides upload, OCR-assisted review and a status timeline; the thresholds are the operator's.
AML (anti-money-laundering)
The operator's policy for detecting and refusing suspicious flows of value. The platform supplies the audit trail; the policy and its thresholds are set by the operator with counsel.
Atomic refund
A rejection that returns the requested balance to the wallet in the same transaction, so a rejected redemption can never leave the ledger and the wallet out of step.
Integrity check
A scheduled comparison of wallet balances against the ledger that flags discrepancies for review.
Player protection
Geo rules
Per-brand allowed and blocked regions, enforced by the platform with a blocked-region page. Which regions to exclude is the operator's decision.
Self-exclusion
A control the player uses to block their own access. On iPlaySkillz it is a profile control with a block modal and a restricted route once active.
API-layer ban
An account ban checked on every state-changing request, not only at login, so a banned account cannot act through a still-open session.
Single-session enforcement
One active session per account at a time.
Responsible play page
A per-brand legal page describing the tools available to players and where to seek help. The operator writes it with counsel; the platform hosts it.
Skill games and score integrity
Skill game
A game whose outcome is decided by player performance on a board every player can be given identically. Whether a title is treated as skill or chance in a given market is a legal question.
Seeded RNG
Randomness derived from a seed the platform issues, so the same seed reproduces the same run. Games on iPlaySkillz never call Math.random.
Signed session
An HMAC-signed token that identifies one run of one game for one player. The server reads wager and currency from the database, never from the client.
Idempotent settlement
A result is settled once; a duplicate submission returns the prior result instead of paying twice.
Score rules and calibrated ceilings
Server-side checks that can reject an implausible score before a reward is paid, with ceilings derived from bot-driven calibration runs per game.
Bridge script
The single file through which a game talks to the platform: it receives the seed and session, posts throttled telemetry and submits the terminal result once.
Arena
Head-to-head play between two players with escrow, join approval, rematch and refunds handled by the platform.
Tournament
Timed competition with entry, attempts, leaderboard and settlement. On iPlaySkillz tournament rounds never pay skill-game rewards directly; the tournament settles them.
Platform and brand
White label
A product an operator runs under its own brand on a platform built by someone else: own domain, theme, legal pages and players.
Turnkey
A product delivered complete and configured, launched rather than built. On iPlaySkillz turnkey and white label describe the same system from two angles.
Brand
On a multi-brand platform, a first-class record with its own domain, theme, feature toggles, legal pages, wallets and players.
Aggregator
A provider that supplies many studios' games through one integration. On iPlaySkillz aggregated content connects through an isolated provider module with HMAC-verified, idempotent webhooks.
Back office
The operator's console: users, wallets, KYC, redemptions, promotions, retention, tournaments, scoring rules, geo rules, roles and audit logs.
Definitions describe mechanics and common usage; they are not legal definitions. Terms of art in your official rules should come from counsel.