iPlaySkillz

Platform · Skill games

Skill game software where the client plays and the server decides.

A skill game is only as trustworthy as the score it reports. iPlaySkillz signs every session, settles every result once on the server and checks scores against rules and calibrated ceilings before any reward is paid.

Score integrity, mechanism by mechanism

  1. Seeded RNG

    Every run starts from a seed the platform issues. Games never call Math.random, so the same seed produces the same board for every player. Fair to the player, reproducible for you.

  2. Signed, settled once

    Each session carries an HMAC-signed token. The server reads wager and currency from the database, never from the client, and settles a result once. A duplicate submission returns the prior result instead of paying twice.

  3. Rules and ceilings

    Server-side score rules, duration checks and live-telemetry cross-checks can reject implausible scores. Ceilings and difficulty bands come from bot-driven calibration runs, per game, and can be updated without a release.

  4. Backend-authoritative modes

    Solo, Arena head-to-head, missions and tournaments run their rules on the server; the client only mirrors them. Arena escrow, join approval, rematch and refunds are platform functions, not game code.

One bridge script per game

Games are portable HTML5 titles hosted in a platform-controlled frame. The only file that talks to the platform is the bridge script: it receives the seed and session, posts throttled live telemetry that is never authoritative, and submits the terminal result exactly once per run. Studios bring their own titles through the same contract; calibration runs establish the score bands before a game reaches players.

What operators configure from the console

  • Game library per brand, with feature toggles for Arena, tournaments, missions and store.
  • Scoring core: score rules, difficulty bands, selection policies, telemetry, engine status and an audit log.
  • Tournaments with entry, attempts, leaderboard and settlement; Arena challenges with bot opponents where enabled.
  • Promotions and missions driven by a condition engine: play games, reach a score, total wagers and more.

Skill games and the sweepstakes model together

Skill titles pay into the same Gold Coin and Sweeps Coin wallet as everything else on the brand, so a skill vertical can sit beside an existing product or be the product. Tournament rounds never pay skill-game rewards directly; the tournament settles them, which keeps prize logic in one place.

Integration guide and canonical scoring specifications are available under NDA. Whether a given title qualifies as a game of skill in a given market is a question for your counsel; the platform documents the mechanics so that question can be answered with evidence.

Book a demo

Bring a title, or play ours, on the demo.

We show the bridge, a seeded run, the settlement row and the scoring core on a live console.