01 / White-label platform · B2B
Launch skill games and sweepstakes brands from one console.
Games, wallet, retention and back office as one platform. Every score settled server-side.
- Server-authoritative
- seeded RNG
- append-only ledger
seed 8f2c · signed · northwind
play.northwind.example · verified
- Wallets3 currencies
- Environmentproduction
- Run settled18,420settled 1×
- Brand launch
Operational brand from the console, no deploy
- Custom domains
Verified by CNAME and TXT before go-live
- Wallets
Every ledger row scoped to one brand
- Settlement
Signed sessions, settled server-side, exactly once
03Who it's for
Pick your starting point.
Four kinds of teams launch on iPlaySkillz. Each gets the same platform and a different first conversation.
- 01
New brand
Launch a branded skill games or sweepstakes product without building a platform first.
First screenConsole › Brands › NewBook the new-brand demo - 02
Existing operator
Add a skill and sweeps vertical with its own wallet, beside what you already run.
First screenConsole › Verticals › AddBook the add-a-vertical demo - 03
Affiliate or media brand
Turn an audience you own into a product you operate. Retention is configured, not coded.
First screenConsole › Affiliates › FeedBook the affiliate demo - 04
Studio
Put your HTML5 skill titles into a live economy through one bridge script.
First screenConsole › Games › ImportBook the studio demo
04Launch
From first call to live brand, in four steps.
The brand wizard does the configuration. Activation stays gated until the domain and checklist pass. You keep the console afterwards.
- Console / Brands / New
- Brand record created
- identity · slug · entity
- default language
01
Discover
We map your market, brand and economy model, then agree the game set, currencies and compliance setup you will run.
- Console / Brands / Wizard
- Wizard 1–5
- Identity · Domains · Theme
- Features · Legal & CMS
02
Configure the brand
Set identity, theme, features and legal pages in the eight-step brand wizard. Feature toggles decide what players see, per brand.
- Console / Brands / Domains
- Domain statusverified
- Legal pages4 / 4
- Checklist 6/8 complete
03
Verify domain and setup
Point your domain, pass the CNAME and TXT check, set geo rules and legal pages. Activation stays gated until then.
- Console / Brands / Overview
- Brand statusActive
- Retention3 rules live
- JourneyOnboarding, 7 days
04
Activate and grow
Clear the activation checklist and go live. Then run retention rules, journeys, VIP tiers and tournaments from the same console.
We walk through the wizard live.
05White label
Same platform, your brand.
Switch the brand. Lobby, wallet and tournaments stay the same; the identity is yours. Theme, features and copy are set per brand in the console.
Same seed, same run: every game draws its randomness from a seed the platform issues, so one seed produces the same board in every skin, for every player.
The lobby, the wizard and the receipt update as you type.
- Brand nameNorthwind Arcade
- Primary colour#85ADFF
- Radius12 px
- Logouploaded
brand: northwind
theme: midnight · radius 12 brand: northwind
Illustrative brands and balances. The three named brands are theme presets; the fourth tab is yours.
06Platform
Five modules. One console. One ledger.
Each module is named, separable and configured per brand. Together they carry a player from first score to redemption without leaving the platform.
- Games post results
- Wallet settles
- Retention reacts
A game posts a signed result. The wallet settles it once, on the ledger. Retention sees the event and reacts.
- 01
Brand Console
Create and run every brand from one place: identity, domains, theme, features, legal.
- Eight-step brand wizard
- DNS-verified custom domains
- Per-brand feature toggles
- 02
Games & Skill Integrity
Portable HTML5 skill titles, seeded randomness, signed sessions and server-side score rules.
- One bridge script per game
- Seeded RNG, same seed same run
- Backend-authoritative Arena and tournaments
- 03
Wallet & Sweeps Economy
Gold Coins, Sweeps Coins and Bonus SC on one append-only ledger, scoped to the brand.
- Balance snapshot on every row
- Bonus SC consumed first
- Withdrawal review: approve, dispatch, refund
- 04
Retention & Journeys
Rules, journeys, VIP tiers and rewards that operators configure, not developers.
- Rule-based retention engine
- Multi-day onboarding journeys
- Push, email, in-app
- 05
Operations & Player Protection
The back office your team lives in, with protection tooling built in.
- 40+ admin modules, brand-filtered
- Roles, permissions, audit
- Self-exclusion, geo rules, MFA
07Sweeps economy
Coins, entry, redemption, control.
The four things a sweepstakes operator worries about, and where each lives on the platform.
Coins
Gold Coins for play, Sweeps Coins for promotional entries, Bonus SC spent first. One append-only ledger, a balance snapshot on every row.
Entry
Sweeps Coins reach players through routes you configure in the console, including Gold Coin packages, promotions and the no-purchase entry method your rules require.
Redemption
Players request redemption; the console shows KYC status, document review and a timeline. Staff approve and dispatch, or reject with an atomic wallet refund.
Control
Redemption policy pages, legal pages and eligibility rules are yours, per brand. Wallet integrity checks run on schedule and flag discrepancies for review.
Sweepstakes rules, eligibility and redemption terms are defined by the operator per brand.
GC
12,400
SC
38.50
Bonus SC
3.00
- promo_claim+5.00 SCbalance 38.50
- game_win+2.50 SCbalance 33.50
- bonus_credit+3.00 Bonus SCbalance 3.00
- package+10,000 GCbalance 12,400
08Skill integrity
Signed. Settled once. Checked against server-side rules.
A skill game is only as trustworthy as the score it reports. The client plays; the server decides.
01Seeded RNG
Every run starts from a seed the platform issues. Games never call Math.random, so the same seed produces the same board. Fair to the player, reproducible for you.
02Signed, settled once
Each session carries an HMAC-signed token. The server reads wager and currency from the database, never the client, and settles a result once. A duplicate submission returns the prior result.
03Rules & ceilings
Server-side score rules, duration checks and live-telemetry cross-checks can reject implausible scores before a reward is paid. Ceilings and difficulty bands come from bot-driven calibration runs, per game.
// platform bridge (legacy global name)const api = window.CASINO_API; // live telemetry; never authoritativeapi.sendEvent('score', { score: liveScore | 0,}); // terminal result, once per runapi.submitResult(finalScore, 'won', { seed, durationMs, breakdown,});Integration guide and canonical scoring specifications available under NDA.
09Retention
Retention runs on rules you set, per brand.
Engagement is operator tooling here. Configure it in the back office, watch it in the same place, change it without a release.
Retention rules
Rule-based triggers with fatigue caps and a weekly floor, per brand.
Journeys
Multi-day onboarding sequences with a scheduler and copy-to-brand.
VIP tiers
Bronze to Diamond, with tier pages and tier emails you edit.
Daily spin
A daily reward players return for, configured from the console.
Mystery box
Timed reward boxes with contents and odds you define per brand.
Push & email
Web push, transactional and marketing email, with suppression handling built in.
VIP tiers
- Bronze
- Silver
- Gold
- Platinum
- Diamond
VIP · Gold · 312 players · Next review Monday
- 01Day 0Trigger
Signup completed
- 02Day 1ConditionNo game played within 24 hours
- 03Day 3ActionSend email "Your first game"Push at 19:00 local
- 01Day 7Trigger
Last session 7 days ago
- 02Day 7ConditionWallet balance above 0Not self-excluded
- 03Day 8ActionSend email "Your board is waiting"Push at 18:00 local
10Back office
Every brand, one back office.
Forty-plus admin modules, each filtered by brand. Your team sees one product; your operation runs many.
- 02
Northwind ArcadeWithdrawals · #4821
25.00 SCawaiting review - 03
Zesty Skill ClubWithdrawals · #4809
60.00 SCrejected · refunded - 04
Northwind ArcadeUsers · Dana K.
GC 12,400 · SC 38.50KYC approved - 05
Zesty Skill ClubSkill Games · block-blitz
ceiling 24,000calibrated
- 01Brand filter tabs on every module
- 02–03Withdrawal queue: approve, dispatch, reject and refund
- 04User detail: wallet, risk, sessions, audit
- 05Scoring core: rules, bands, telemetry, audit log
Access is role-based and scoped to the entities and brands each admin may see, so a brand manager and a finance reviewer open the same console and see different things. Changes move through separate development, staging and production environments with a manual promotion gate and rollback, so nothing reaches players by accident.
You will see this console, not slides.
11Player protection
What the platform enforces, and what stays yours.
Protection tooling is built into the platform. The decisions about where and how you operate remain with you.
What the platform enforces
- Self-exclusion: a profile control, a block modal and a restricted route
- Account bans checked at the API layer on every state-changing call
- Geo rules per brand, with a blocked-country page
- One active session per account, with cross-tab sign‑out
- MFA (TOTP) and passkeys for accounts and admins
- Per-brand legal pages: Terms, Privacy, Sweepstakes Rules, Redemption Policy, Responsible Play
What you remain responsible for
- Choosing the markets you operate in and the geo rules that follow
- Your official sweepstakes rules, and legal review of them
- Your KYC and anti-money-laundering policy, thresholds and reviewers
- Age and identity verification beyond the date-of-birth capture at signup
- Player support, marketing claims and redemption terms on your brand
iPlaySkillz provides tooling. It is not a legal opinion and does not decide where or how you may operate.
12Why iPlaySkillz
A platform partner, not a template shop.
Here is what you are buying, and what you are not.
We are
- A platform you run from one console
- Games, wallet, retention and back office together
- Server-authoritative from first score to redemption
- Multi-brand by design, one brand or many
We are not
- A game aggregator only
- A licence or a legal opinion
- A dev agency billing hours
- A consumer gaming brand
Questions operators ask first.
13Book a demo
See your brand on the platform.
Live console, real games, your questions. Tell us who you are and we will prepare the right walkthrough.
No deck. We show the real console.
For B2B operators and partners only. We do not offer accounts to players.