iPlaySkillz

01 / White-label platform · B2B

Launch skill games and sweepstakes brands from one console.

Games, wallet, retention and back office as one platform. Every score settled server-side.

  • Server-authoritative
  • seeded RNG
  • append-only ledger
  • Brand launch

    Operational brand from the console, no deploy

  • Custom domains

    Verified by CNAME and TXT before go-live

  • Wallets

    Every ledger row scoped to one brand

  • Settlement

    Signed sessions, settled server-side, exactly once

04Launch

From first call to live brand, in four steps.

The brand wizard does the configuration. Activation stays gated until the domain and checklist pass. You keep the console afterwards.

  1. 01

    Discover

    We map your market, brand and economy model, then agree the game set, currencies and compliance setup you will run.

  2. 02

    Configure the brand

    Set identity, theme, features and legal pages in the eight-step brand wizard. Feature toggles decide what players see, per brand.

  3. 03

    Verify domain and setup

    Point your domain, pass the CNAME and TXT check, set geo rules and legal pages. Activation stays gated until then.

  4. 04

    Activate and grow

    Clear the activation checklist and go live. Then run retention rules, journeys, VIP tiers and tournaments from the same console.

Book a demo

We walk through the wizard live.

05White label

Same platform, your brand.

Switch the brand. Lobby, wallet and tournaments stay the same; the identity is yours. Theme, features and copy are set per brand in the console.

Same seed, same run: every game draws its randomness from a seed the platform issues, so one seed produces the same board in every skin, for every player.

Brand
#85ADFF

The lobby, the wizard and the receipt update as you type.

theme: midnight · radius 12 brand: northwind

Illustrative brands and balances. The three named brands are theme presets; the fourth tab is yours.

Ecosystem

Technology ecosystem

Built-in technologies powering every launch.

  • slikair logo
  • iPlay Games logo
  • Amatopay logo

07Sweeps economy

Coins, entry, redemption, control.

The four things a sweepstakes operator worries about, and where each lives on the platform.

  1. Coins

    Gold Coins for play, Sweeps Coins for promotional entries, Bonus SC spent first. One append-only ledger, a balance snapshot on every row.

  2. Entry

    Sweeps Coins reach players through routes you configure in the console, including Gold Coin packages, promotions and the no-purchase entry method your rules require.

  3. Redemption

    Players request redemption; the console shows KYC status, document review and a timeline. Staff approve and dispatch, or reject with an atomic wallet refund.

  4. Control

    Redemption policy pages, legal pages and eligibility rules are yours, per brand. Wallet integrity checks run on schedule and flag discrepancies for review.

Sweepstakes rules, eligibility and redemption terms are defined by the operator per brand.

ledger · balance snapshot · brand: northwind

08Skill integrity

Signed. Settled once. Checked against server-side rules.

A skill game is only as trustworthy as the score it reports. The client plays; the server decides.

01Seeded RNG

Every run starts from a seed the platform issues. Games never call Math.random, so the same seed produces the same board. Fair to the player, reproducible for you.

02Signed, settled once

Each session carries an HMAC-signed token. The server reads wager and currency from the database, never the client, and settles a result once. A duplicate submission returns the prior result.

03Rules & ceilings

Server-side score rules, duration checks and live-telemetry cross-checks can reject implausible scores before a reward is paid. Ceilings and difficulty bands come from bot-driven calibration runs, per game.

score-bridge.js
// platform bridge (legacy global name)const api = window.CASINO_API; // live telemetry; never authoritativeapi.sendEvent('score', {  score: liveScore | 0,}); // terminal result, once per runapi.submitResult(finalScore, 'won', {  seed, durationMs, breakdown,});
The only file in a game that talks to the platform.
seed 8f2c · settled 1× · block-blitz · solo

Integration guide and canonical scoring specifications available under NDA.

Developers: the integration contract

09Retention

Retention runs on rules you set, per brand.

Engagement is operator tooling here. Configure it in the back office, watch it in the same place, change it without a release.

  • Retention rules

    Rule-based triggers with fatigue caps and a weekly floor, per brand.

  • Journeys

    Multi-day onboarding sequences with a scheduler and copy-to-brand.

  • VIP tiers

    Bronze to Diamond, with tier pages and tier emails you edit.

  • Daily spin

    A daily reward players return for, configured from the console.

  • Mystery box

    Timed reward boxes with contents and odds you define per brand.

  • Push & email

    Web push, transactional and marketing email, with suppression handling built in.

VIP tiers

  • Bronze
  • Silver
  • Gold
  • Platinum
  • Diamond

VIP · Gold · 312 players · Next review Monday

journeys: onboarding · win-back · 3 steps each · brand: northwind

10Back office

Every brand, one back office.

Forty-plus admin modules, each filtered by brand. Your team sees one product; your operation runs many.

console · 3 brands · env: prod
  1. 01Brand filter tabs on every module
  2. 02–03Withdrawal queue: approve, dispatch, reject and refund
  3. 04User detail: wallet, risk, sessions, audit
  4. 05Scoring core: rules, bands, telemetry, audit log

Access is role-based and scoped to the entities and brands each admin may see, so a brand manager and a finance reviewer open the same console and see different things. Changes move through separate development, staging and production environments with a manual promotion gate and rollback, so nothing reaches players by accident.

Book a demo

You will see this console, not slides.

11Player protection

What the platform enforces, and what stays yours.

Protection tooling is built into the platform. The decisions about where and how you operate remain with you.

What the platform enforces

  • Self-exclusion: a profile control, a block modal and a restricted route
  • Account bans checked at the API layer on every state-changing call
  • Geo rules per brand, with a blocked-country page
  • One active session per account, with cross-tab sign‑out
  • MFA (TOTP) and passkeys for accounts and admins
  • Per-brand legal pages: Terms, Privacy, Sweepstakes Rules, Redemption Policy, Responsible Play

What you remain responsible for

  • Choosing the markets you operate in and the geo rules that follow
  • Your official sweepstakes rules, and legal review of them
  • Your KYC and anti-money-laundering policy, thresholds and reviewers
  • Age and identity verification beyond the date-of-birth capture at signup
  • Player support, marketing claims and redemption terms on your brand

iPlaySkillz provides tooling. It is not a legal opinion and does not decide where or how you may operate.

Compliance & Responsible Play

12Why iPlaySkillz

A platform partner, not a template shop.

Here is what you are buying, and what you are not.

We are

  1. A platform you run from one console
  2. Games, wallet, retention and back office together
  3. Server-authoritative from first score to redemption
  4. Multi-brand by design, one brand or many

We are not

  1. A game aggregator only
  2. A licence or a legal opinion
  3. A dev agency billing hours
  4. A consumer gaming brand

Questions operators ask first.

13Book a demo

See your brand on the platform.

Live console, real games, your questions. Tell us who you are and we will prepare the right walkthrough.

No deck. We show the real console.

For B2B operators and partners only. We do not offer accounts to players.

We use your details only to arrange the demo. Privacy notice.